2014. augusztus 25., hétfő

Game version 0.95.180 released

Notable changes:

  • [Missions] Fixed the case when defending a trader mission and destroying the virus carriers mission was active at the same time completing any of the space battles caused the other mission to glitch out. [Issue #867]
  • [UI] The options screen now displays the regular cursor instead of randomly displaying the context-sensitive cursor of the underlying screen.
  • [UI] Fixed bridge videos double playing in case the player clicked on the notification text in the status bar multiple times or during an ongoing animation/playback. [Issue #875]
  • [UI] Fixed a memory leak in the trade screen when quitting a game. [Issue #878

2014. július 30., szerda

Game version 0.95.179 released

Notable changes:

  • [Translation] Thanks to X22, the russian text, subtitles and images are now way better. [Issue #863]
  • [Cursors] Thanks to Bajor "Danyetz" Dániel, spacewar and groundwar cursors have been implemented. Using custom cursors is enabled by default and can be disabled in the Settings / Mouse screen. [Issue #187]
  • [Spacewar] Rockets and bombs have now a default 30 ingame second time-to-live. This should help in situations where the rocket would land in a stable orbit around a target, preventing the spacewar to finish. [Issue #867]
  • The trade screen has been implemented. Accessible via F12 or from the top right dropdown menu. The screen is accessible from all game modes, including the campaign. The economic model is quite simple: twice the cost of the production of the item and any equipment they hold. The list is regenerated every 3 ingame days and contains a randomized set of 75% of the available technology. Medium and capital ships have randomly generated equipment. [Issue #315]
  • [Technology, Skirmish, UI] All alien races now have additional fighters, destroyers and battleships which can be utilized in skirmish games. Many related UI errors have been fixed. [Issue #865]
  • [UI] Navigating between the planets via keyboard cursor keys and PgUp/PgDown on the Information / Planets screen is now working properly. [Issue #]
  • [Skirmish] Banks are now limited to 1 per planet even if unlimited economic building option was selected. [Issue #860, Issue #868]
  • [AI] AI no longer spends money on building upgrades when there is plenty of room to build a new building. [Issue #858]
  • [Achievements] Some achievements have been modified to be only attainable in the main campaign. [Issue #870]

2014. július 23., szerda

Developer Guide started on the project Wiki

There has been an increased interest in helping me develop the game, but in order to get things started on one's own machine, several convoluted steps need to be taken.

Therefore, I composed a small wiki page for the Developer Guide with some initial info. The page will be extended with additional details on demand.

2014. július 18., péntek

Game version 0.95.178 released

Notable changes:

  • [Skirmish] Some buildings were not available to skirmish Garthog or other races [Issue #865]
  • [UI] Destroyer class alien ship miniatures were too large on the equipment/research screens.
  • [UI] Added missing scaled versions of alien destroyers.
  • [UI] Shortened the names of alien battleships in the Information/Inventions screen.

2014. július 15., kedd

Game version 0.95.177 released

Notable changes:

  • Fixed NPE due missing turret information for non-human races when playing in skirmish and the allow building anything is enabled [Issue #864]

2014. július 14., hétfő

Game version 0.95.176 released

Notable changes

  • Thanks to a new contributor, X22, the russian graphics has been rewamped and cleaned up. In addition, X22 created the subtitles for the cutscenes. Thanks! [Issue #863]
  • [Skirmish] Added the ability to scale the planet surfaces by 2-4 times. This will copy the base surface in a square pattern all over again. Surfaces are generally performance hogs so you'll probably allocate more memory to the game via the Launcher and/or run the game with a 64 bit Java runtime.
  • [Settings] Added the ability to switch between the IG font and a system default monospaced vector font (i.e., Courier New). Needs application restart to take effect.

2014. május 26., hétfő

Game version 0.95.175 released

First of all, I'm sorry for the inactive period and the large backlog of features and fixes. Unfortunately, I did not have the time or the means to progress on most of the issues.

Notable changes:

  • Fixed crash when trying to load a skirmish game with generated planets from different language.
  • Fixed crash when trying to load a save created with a modded game and not having the necessary building availability.
  • Introduced a new tab in the skirmish screen called Other settings with the following new and moved properties:
    • Allow unlimited labs
    • Allow unlimited factories
    • New: Allow unlimited economic buildings
    • New: Allow all kinds of buildings for all players. This will allow non-human races to build human buildings that were missing from their build set. Note however that the building images are the same as for the human race because the project doesn't have a graphics designer to draw something race-looking.
  • Added open-ig-config.xml option aiAllowUpgrades to force the AI build new buildings instead of upgrading existing ones so it doesn't spend so much money on diminishing returns. This was especially problematic with buildings of basic colony needs.
  • Fixed visual problems with open-ig-config.xml option useStandardFonts settings: text boundary should now be correctly calculated.
  • Fixed radar working even if it was under construction, damaged or unpowered (Issue #848)